No home left to love – Real Time
A former engineering prodigy of the Empire, Kyla awakened the ability to commune with machines after losing her left eye and right leg in a laboratory accident. Clad in a crow-feathered cloak, she wields a “Breaker Staff” linked to the electromagnetic prosthesis of her left arm—a tool capable of decoding and reactivating encrypted Imperial tech. A holo-tablet at her waist continuously analyzes data streams drifting through the wasteland, while her “Echo Canister” preserves the remnants of abandoned AIs. With a cybernetic eye that traces hidden energy signatures, she now wanders the ruins, striving to restore broken mechanical life and uncover the fabled “Genesis Blueprint”—a key to rebirth in a shattered world.
Description
Character Modeling Designer
9 Years of Experience | Game & Film Production
Profile
I’m a skilled Character Modeling Designer with over 10 years of experience in creating 3D models for games and films. Specializing in high and low-poly character modeling, texturing, rigging, and integrating assets into game engines. Passionate about translating creative concepts into detailed, functional models that align with project vision.
Core Skills
3D Character Modeling (High & Low-Poly)
Texturing & Shading (Substance Painter, Photoshop)
Rigging & Skinning
Game Engine Integration (Unreal Engine, Unity)
Concept Art Interpretation
Optimization for Real-Time Rendering
Software: Maya, ZBrush, Blender, Marvelous Designer
Selected Projects
Freelance | 2017 - Present
Fantasy RPG: Designed heroes, villains, and NPCs with unique details and expressions.
Sci-Fi Shooter: Modeled soldiers and aliens, with focus on armor and weapons.
Mobile Game: Created simplified, stylized characters optimized for low-res devices.
Game Studio | 2014 - 2017
Open-World RPG: Modeled realistic human characters, including facial expressions and clothing.
Cinematic Cutscenes: Created high-detail character models for close-ups.
Animation Studio | 2011 - 2014
Fantasy Animated Series: Modeled stylized fantasy characters for TV series.
Work Philosophy
I focus on creating characters that tell stories visually while being technically sound for real-time applications. Collaborative, flexible, and always seeking to push the limits of 3D design.

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