No home left to love – Real Time

A former engineering prodigy of the Empire, Kyla awakened the ability to commune with machines after losing her left eye and right leg in a laboratory accident. Clad in a crow-feathered cloak, she wields a “Breaker Staff” linked to the electromagnetic prosthesis of her left arm—a tool capable of decoding and reactivating encrypted Imperial tech. A holo-tablet at her waist continuously analyzes data streams drifting through the wasteland, while her “Echo Canister” preserves the remnants of abandoned AIs. With a cybernetic eye that traces hidden energy signatures, she now wanders the ruins, striving to restore broken mechanical life and uncover the fabled “Genesis Blueprint”—a key to rebirth in a shattered world.

$19.90

Description

Character Modeling Designer

9 Years of Experience | Game & Film Production


Profile

I’m a skilled Character Modeling Designer with over 10 years of experience in creating 3D models for games and films. Specializing in high and low-poly character modeling, texturing, rigging, and integrating assets into game engines. Passionate about translating creative concepts into detailed, functional models that align with project vision.


Core Skills

  • 3D Character Modeling (High & Low-Poly)

  • Texturing & Shading (Substance Painter, Photoshop)

  • Rigging & Skinning

  • Game Engine Integration (Unreal Engine, Unity)

  • Concept Art Interpretation

  • Optimization for Real-Time Rendering

  • Software: Maya, ZBrush, Blender, Marvelous Designer


Selected Projects

Freelance | 2017 - Present

  • Fantasy RPG: Designed heroes, villains, and NPCs with unique details and expressions.

  • Sci-Fi Shooter: Modeled soldiers and aliens, with focus on armor and weapons.

  • Mobile Game: Created simplified, stylized characters optimized for low-res devices.

Game Studio | 2014 - 2017

  • Open-World RPG: Modeled realistic human characters, including facial expressions and clothing.

  • Cinematic Cutscenes: Created high-detail character models for close-ups.

Animation Studio | 2011 - 2014

  • Fantasy Animated Series: Modeled stylized fantasy characters for TV series.


Work Philosophy

I focus on creating characters that tell stories visually while being technically sound for real-time applications. Collaborative, flexible, and always seeking to push the limits of 3D design.

 

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